Wednesday, April 17, 2013

Meet Gine

Gine Is Not an Engine

Finally I've come to name my renderer. I really don't want to say it's an engine or something, just wanted to make a happy little framework that I can make 3D games with.

So today was a hard day of refactoring and of course I haven't finished it yet. With every game I made lastly I've been upgrading this framework by adding little pieces. Not it's the time to get them strictly together and make something like Gine v0.1 :)

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