Monday, February 11, 2013

Graphical update

So here's the render I called "bro, tell me in what direction this thing is placed".

Mothership, as well as laser cannon and asteroids got new meshes. Also I put some work into particles. It can be quite difficult to get the result above in the game, but the next thing is to make thinks look better by applying some nice shaders. The main problem seems to be not rendering diagonal lines at quads. Wireframe rasterizer state from DirectX renders all triangle lines by default and you can't change it. So my solution is to use another rendering technique. Gah, edges once more...

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