Thursday, January 31, 2013

Shallow Blue v1.0

I haven't been posting 4 days in a row... Pity...

Fortunately that doesn't mean that I didn't work :) Shallow Blue is finished, I can say that. In fact there is always much more to do, but there is a deadline and it's all about finishing the game. I've spend last few days on a fight with WinApi, DirectX "sprites" rendering and some general bug fixes. Right now 3 play modes are available:
  • Player vs Player
  • Player vs CPU
  • CPU vs CPU
Here are some screenshots:

Feel free to download it and comment!

1 comment: