Today I spent some time making animations for my game character. As for now, we have an idle, walk and push animations. I upgraded Gine to handle multiple animations by simply calling them like:
mPlayer.GetModel()->AnimationStart("Walk");
One of the most important thing I haven't done is a transition between animations. It shouldn't be a problem, but right now I need to get some rest and code some simpler, but more necessary things like gameplay ;)
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