I'm so wasted because of coding that I barely know how to write anything (in English all the more).
OK, a couple things has been done; multiple point lights, bump and specular mapping, particles, maze generation, 3D sound effects and more. I really regret now that I haven't wrote a post every work day. It's as hard for me as getting up at 7 a.m.
But for now, here's the screen:
And download link:
Omg, such a big file for download... I need to do something about that...
Showing posts with label MVP. Show all posts
Showing posts with label MVP. Show all posts
Tuesday, March 12, 2013
Tuesday, February 19, 2013
MVP ready!
MVP of Drumstep Defenders is on! Download it here:
And here's a little screen:
Fast track to beta version now! I need to replace laser with lightning machine gun, add few more enemies, some bosses maybe, and of course 2 more scripted tracks to play. Meanwhile, have you seen this video yet? It's hilarious :D
Saturday, February 9, 2013
Drumstep Defenders prototype
After 3 days of work (too much I think), I've finished my game prototype. It's ugly, it's hardly playable but it has some core features:
Prototype means - you can run core game mechanics. Now is my way to MVP, need to add some real particle effects, more enemies, upgrade graphics, etc.
If you want you can download prototype here:
- FPS camera
- Random asteroids from quasi particle system
- Imma firin mah lazor!
- Laser-Asteroid collistion detection
Prototype means - you can run core game mechanics. Now is my way to MVP, need to add some real particle effects, more enemies, upgrade graphics, etc.
If you want you can download prototype here:
Subscribe to:
Posts (Atom)



