Showing posts with label shadow. Show all posts
Showing posts with label shadow. Show all posts

Thursday, March 21, 2013

Say hello to my little friend

Only for people with good eyesight:


This looks better in game, believe me! :D

Shadow figures made with billboard technique, geometry shader used for expanding points into quads and texture array for different images on them. In next step I'll try to put some texture masks for bloodstains etc. :P

Thursday, March 7, 2013

Labyrinth of Restlessness prototype

That one was kind of quick. My "engine" is getting more and more programmer-friendly. Today I've added diffuse texture support (after 2 months, believe?!) and did some fixes and little additions.
Prototype was really easy to make, now I can go to more serious things like advanced texture mapping techniques (normal, specular and shadow) and some other graphical effects.

Prepare to be scared ;)

Download: