After some big refactoring made in Gine, I started to play with shaders.
It's not my first time of course, but I'm trying to standarize fx file loading and usage. Another time - make it user friendly.
My first goal was to make a very simple greyscale post-processing effect. Now it looks like that:
Supersimple pixel shader goes like:
Notice the usage of a gTransition float. Yeah! I made smoot transitions as well and I must say it looks exactly as it should ;)
The next step was to blur the background at a pause stage:
The thing was tricky - Gaussian blur needs two passes to work in an optimal way. So after adding a backbuffer render target view, I had to add another and swap them in meantime. Geez, it's so unnecessarily complicated at that level.
I'm happy that main rendering loop looks like that:
And when you want to enable or disable the effect:
szkoda że przestałeś pisać na blogu, te pierwsze wpisy pokazują że masz o czym pisać, masz wiedzę o programowaniu, a co najważniejsze zajmujesz się pisaniem programów w praktyce, zastanów się może jest jeszcze szansa żebyś wrócił do pisania na blogu ?
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