It's very simple, but required some Sprite and Font classes. I've made them with last projects, but now, they've got some crucial improvements.
In next steps, I'll add some gameplay states UIs, like beginning of a level, finishing it and pausing.
Showing posts with label interface. Show all posts
Showing posts with label interface. Show all posts
Monday, May 27, 2013
Thursday, January 10, 2013
The Project
Ok, the worst thing's done. I really like to code, make some funky classes, super duper functions, do refactoring etc. but the thing I hate is configuring the project. Adding all this dependencies, include and lib directories, project configurations... I'm really not into that kind of stuff.
Hopefully I can now start to code some basic DirectX encapsulation. I really don't want to make another 3D engine or something, but you know - there must be some layer of interface. Eventually this "core" classes will get better and better with making this project and next ones, after a year and 12 games it should be awesome :D Omg, I really believe in that :P
Hopefully I can now start to code some basic DirectX encapsulation. I really don't want to make another 3D engine or something, but you know - there must be some layer of interface. Eventually this "core" classes will get better and better with making this project and next ones, after a year and 12 games it should be awesome :D Omg, I really believe in that :P
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