Showing posts with label particles. Show all posts
Showing posts with label particles. Show all posts

Tuesday, March 12, 2013

Maze MVP

I'm so wasted because of coding that I barely know how to write anything (in English all the more).

OK, a couple things has been done; multiple point lights, bump and specular mapping, particles, maze generation, 3D sound effects and more. I really regret now that I haven't wrote a post every work day. It's as hard for me as getting up at 7 a.m.
But for now, here's the screen:


And download link:
Omg, such a big file for download... I need to do something about that...

Sunday, February 10, 2013

Particle Sunday

Today's work: asteroid destruction particle effect and dynamic stars.


At collsion with laser, asteroids explode to little triangles. Screen above has auto-explosions enabled. With the time, triangles decelerating and getting more transparent.


At lower speeds we can see star points around. When we're getting faster and faster, points transforming into lines. The faster we get, the longer the lines.

These two effects were generated by the same particle system. Most of the work is done by stream-out of geometry shader, the C++ class is the same, only fx files differ. So right now I have wireframedExplosion.fx and stars.fx in use. Geez, I need to say that - Geometry shader kicks ass! You can do magic with it. Just gathered some EXP in my noob-to-pro path :)