Showing posts with label tweening. Show all posts
Showing posts with label tweening. Show all posts

Monday, August 19, 2013

Font, Text and Substate

It's been a while... Well, I made a personal portfolio at that time. You can find it here:

Grzegorz Michalak Gamefolio | michalak.net.pl

To the business.
I've sat a little and write some better classes for text rendering. Right now I have a Font and Text class. Many texts can have the same font if you take it that way. It's much better right now and code is also cleaner.

The thing I've done today is a level start state. Here you have a level number and countdown timer - 3 seconds till you can start solving current level. After 3 seconds, these texts are tweening out of the screen with a smooth animation - it's also a nice thing to implement :)

The next step will be level ending screen. It's quite more complex, you need to count some points, draw some clickable menus etc.

Saturday, January 19, 2013

Picking

"Do you have a quarter? My mom told me to call her when I found the woman of my dreams?"
--Pickup Line Panda

No exactly what I mean, but yeah! Picking is ready!


The screenshot is really ugly (all they are?). Wild animated cursor appears when you roll in the chessboard. It was kinda easy to write, and it's quite quick 'cause I don't need to make ray and models interception. Only virtual chessboard representation (some simple horizontal quads) is checked. Also the current hovered model is a little bigger, I was experimenting with tweening in 3D, a piece of cake I need to say :) If you haven't seen this already, you need to:


The next step is units movement. They need to turn, ride and turn back. If I made this, the simple PvP game will be ready :)