Download:
Showing posts with label maze. Show all posts
Showing posts with label maze. Show all posts
Monday, March 25, 2013
Tuesday, March 12, 2013
Maze MVP
I'm so wasted because of coding that I barely know how to write anything (in English all the more).
OK, a couple things has been done; multiple point lights, bump and specular mapping, particles, maze generation, 3D sound effects and more. I really regret now that I haven't wrote a post every work day. It's as hard for me as getting up at 7 a.m.
But for now, here's the screen:
And download link:
Omg, such a big file for download... I need to do something about that...
OK, a couple things has been done; multiple point lights, bump and specular mapping, particles, maze generation, 3D sound effects and more. I really regret now that I haven't wrote a post every work day. It's as hard for me as getting up at 7 a.m.
But for now, here's the screen:
And download link:
Omg, such a big file for download... I need to do something about that...
Thursday, March 7, 2013
Labyrinth of Restlessness prototype
That one was kind of quick. My "engine" is getting more and more programmer-friendly. Today I've added diffuse texture support (after 2 months, believe?!) and did some fixes and little additions.
Prototype was really easy to make, now I can go to more serious things like advanced texture mapping techniques (normal, specular and shadow) and some other graphical effects.
Prepare to be scared ;)
Download:
Prototype was really easy to make, now I can go to more serious things like advanced texture mapping techniques (normal, specular and shadow) and some other graphical effects.
Prepare to be scared ;)
Download:
Monday, March 4, 2013
Introducing Labyrinth of Restlessness
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