Showing posts with label maze. Show all posts
Showing posts with label maze. Show all posts

Tuesday, March 12, 2013

Maze MVP

I'm so wasted because of coding that I barely know how to write anything (in English all the more).

OK, a couple things has been done; multiple point lights, bump and specular mapping, particles, maze generation, 3D sound effects and more. I really regret now that I haven't wrote a post every work day. It's as hard for me as getting up at 7 a.m.
But for now, here's the screen:


And download link:
Omg, such a big file for download... I need to do something about that...

Thursday, March 7, 2013

Labyrinth of Restlessness prototype

That one was kind of quick. My "engine" is getting more and more programmer-friendly. Today I've added diffuse texture support (after 2 months, believe?!) and did some fixes and little additions.
Prototype was really easy to make, now I can go to more serious things like advanced texture mapping techniques (normal, specular and shadow) and some other graphical effects.

Prepare to be scared ;)

Download:

Monday, March 4, 2013

Introducing Labyrinth of Restlessness

You wake up in a Labyrinth of Restlessness. You don't know why you are here. The only thing you know is that you have to escape in no time.