Showing posts with label cursor. Show all posts
Showing posts with label cursor. Show all posts

Monday, January 21, 2013

Only juice

Juiciness day. I've made a lot of animations and graphical improvements today, added planar shadows also.


Board model is quite upgraded, I've finished with this boring rectangle and put some variations in it. Looks better I think. Another thing is model selections. If you click on a model, it will get a black cursor on it, and really, black is the only color I found useful for both of the sides.


Piece hovered by the mouse cursor is bigger than the others, just to see which one is selected (see tank above). I've also updated materials and lightning to make it looks better. I put my trust in cel shading all the time and probably will give it a try faster than I though.

Saturday, January 19, 2013

Picking

"Do you have a quarter? My mom told me to call her when I found the woman of my dreams?"
--Pickup Line Panda

No exactly what I mean, but yeah! Picking is ready!


The screenshot is really ugly (all they are?). Wild animated cursor appears when you roll in the chessboard. It was kinda easy to write, and it's quite quick 'cause I don't need to make ray and models interception. Only virtual chessboard representation (some simple horizontal quads) is checked. Also the current hovered model is a little bigger, I was experimenting with tweening in 3D, a piece of cake I need to say :) If you haven't seen this already, you need to:


The next step is units movement. They need to turn, ride and turn back. If I made this, the simple PvP game will be ready :)